1 in 5 online players has quit a game permanently due to cheating.
Cheaters don’t just ruin matches — they kill communities and tank reviews.
Existing anti-cheat lives on the software layer — it can be bypassed, spoofed, and circumvented.
Hardware bans get evaded with $30 USB adapters and VM spoofs.
| Method | How Cheaters Bypass It |
|---|---|
| Account bans | New account in minutes, free to make |
| IP bans | VPNs, dynamic IPs, shared networks |
| Software anti-cheat | Kernel bypasses, VMs, spoofed signatures |
| Hardware ID spoofing | Easily faked — no verification of authenticity |
Hardware-rooted device identity
for online games.
A cryptographic identity lives inside every Sentinel-registered device — permanently, immutably, at the hardware layer. No software can spoof it. No account reset can clear it.
The feature your competitive
players have been asking for.
No spoofed identities. Every player in a TrustPlay lobby has a cryptographically verified device.
No ban evasion. New account, new IP, new VPN — same device, same ban. Permanently.
Market it as a selling point. TrustPlay is the competitive differentiator your ranked players want.
Device Identity API | Know exactly who is on what hardware, across accounts and sessions |
Permanent Hardware Bans | Ban once — they can’t come back on that device. Ever. |
Cross-Publisher Reputation | Share ban lists with other publishers on the Sentinel network |
TrustPlay Lobby Signal | Boolean flag: device.trustplay_eligible = true/false |
Sandbox Environment | Test every scenario at zero cost before going live |
Full Audit Log | Every check, every decision, timestamped and queryable |
Don’t just ship an anti-cheat patch.
Ship a feature your players will talk about.
POST https://api.sentinel-id.com/v1/check { "device_payload": "<payload from game client>" }
{ "device_id": "snid_abc123", "trusted": true, "ban_status": "clean", "trustplay_eligible": true }
Cheating complaints are at an all-time high across competitive titles — forums, subreddits, and reviews are dominated by it.
Players are vocal — review bombs, social media backlash, refund requests. Inaction has a real, measurable cost.
Anti-cheat arms races are expensive and losing. The software layer is a treadmill with no end.
First publishers to ship TrustPlay lobbies own the narrative on competitive integrity in their genre.
The window to differentiate on this is open now. Early adopters set the standard others are forced to follow.
Hardware-rooted identity. Permanent enforcement.
The trust layer your game has been missing.