The Problem

Cheating Is Destroying
Your Game

📈

1 in 5 online players has quit a game permanently due to cheating.

😢

Cheaters don’t just ruin matches — they kill communities and tank reviews.

🛡

Existing anti-cheat lives on the software layer — it can be bypassed, spoofed, and circumvented.

🔌

Hardware bans get evaded with $30 USB adapters and VM spoofs.

“We banned the account. They came back in 10 minutes with a new one.”
sentinel-id.com01 / 12
The Gap

Why Software Anti-Cheat
Isn’t Enough

MethodHow Cheaters Bypass It
Account bansNew account in minutes, free to make
IP bansVPNs, dynamic IPs, shared networks
Software anti-cheatKernel bypasses, VMs, spoofed signatures
Hardware ID spoofingEasily faked — no verification of authenticity
The root issue: there’s no trusted identity at the hardware level.
sentinel-id.com02 / 12
The Solution

Introducing
Sentinel ID

Hardware-rooted device identity
for online games.

A cryptographic identity lives inside every Sentinel-registered device — permanently, immutably, at the hardware layer. No software can spoof it. No account reset can clear it.

🔒
No software to install or bypassIdentity is provisioned at manufacture — zero attack surface
🎮
No accounts to createIdentity lives in the hardware, not in credentials
Works transparentlyGamers don’t need to do anything — it just works
sentinel-id.com03 / 12
Architecture

How It Works

🕹 Player Device
Hardware layer
🎮 Game Client
Passes payload
💻 Your Server
Your backend
🛡 Sentinel API
One API call
✅ Trust Score + ID
Instant response
One API call. No SDK required on the client. No kernel drivers. Under 50ms.
sentinel-id.com04 / 12
The Feature

TrustPlay
Lobbies

The feature your competitive
players have been asking for.

Trust Play
“Join a TrustPlay lobby — hardware-verified, cheat-free, no exceptions.”
🛡

Hardware-Verified Players

No spoofed identities. Every player in a TrustPlay lobby has a cryptographically verified device.

🚫

Permanent Device-Level Bans

No ban evasion. New account, new IP, new VPN — same device, same ban. Permanently.

🏆

Premium Matchmaking Tier

Market it as a selling point. TrustPlay is the competitive differentiator your ranked players want.

sentinel-id.com05 / 12
Publisher Platform

What Publishers Get

Device Identity API
Know exactly who is on what hardware, across accounts and sessions
Permanent Hardware Bans
Ban once — they can’t come back on that device. Ever.
Cross-Publisher Reputation
Share ban lists with other publishers on the Sentinel network
TrustPlay Lobby Signal
Boolean flag: device.trustplay_eligible = true/false
Sandbox Environment
Test every scenario at zero cost before going live
Full Audit Log
Every check, every decision, timestamped and queryable
sentinel-id.com06 / 12
Marketing Angle

TrustPlay Is a
Marketing Asset

Don’t just ship an anti-cheat patch.
Ship a feature your players will talk about.

📋 This becomes a feature you ship in your patch notes.
🎖
TrustPlay badge on verified profilesLet honest players show their verified status in-game
🏆
Ranked modes in TrustPlay pools onlyOffer competitive access exclusively to hardware-verified players
👥
Community self-policingCheaters can’t enter — your community already knows it
sentinel-id.com07 / 12
Enforcement

Ban Evasion Is Over

Traditional Ban

Step 1Player banned
Step 2Creates new account (free, takes 60 seconds)
Step 3Back in game within 10 minutes
New account✓ Works
Change IP✓ Works
Reinstall✓ Works
Use VPN✓ Works

Sentinel Ban

Step 1Device banned at hardware level
Step 2Cryptographic flag set — permanent
Step 3No path back. Full stop.
New account
Change IP
Reinstall
Use VPN
The device is flagged. The device is blocked. End of story.
sentinel-id.com08 / 12
Developer Experience

Integration Is Simple

Request
POST https://api.sentinel-id.com/v1/check

{
  "device_payload": "<payload from game client>"
}
Response
{
  "device_id":           "snid_abc123",
  "trusted":            true,
  "ban_status":         "clean",
  "trustplay_eligible": true
}
🔌
No client SDKPass the payload from device to your server — no library needed
🛡
No kernel driversNothing to install on the player’s machine
🎮
Any engine / platformUnity, Unreal, custom — if it can make HTTP calls, it works
<50ms responseFast enough to check on every match join
sentinel-id.com09 / 12
Pricing Model

Sandbox Is Free.
You Only Pay in Production.

1
Start in SandboxTest bans, trust scores, and TrustPlay checks — at zero cost
2
Usage-Based PricingPay for API checks, not seats. Scale with your player base.
3
Go Live in DaysNot months. Sandbox to production in one click after review.

Get Started Today

1Create a publisher account at dashboard.sentinel-id.com
2Get your sandbox API key instantly
3Make your first device check — takes under an hour to integrate
4Ship TrustPlay lobbies to your players
sentinel-id.com10 / 12
Timing & Opportunity

Why Now

Cheating complaints are at an all-time high across competitive titles — forums, subreddits, and reviews are dominated by it.

Players are vocal — review bombs, social media backlash, refund requests. Inaction has a real, measurable cost.

Anti-cheat arms races are expensive and losing. The software layer is a treadmill with no end.

First publishers to ship TrustPlay lobbies own the narrative on competitive integrity in their genre.

The window to differentiate on this is open now. Early adopters set the standard others are forced to follow.

🎯 Be the publisher known for actually solving this.
sentinel-id.com11 / 12

Hardware-rooted identity. Permanent enforcement.
The trust layer your game has been missing.

Create Free Account →