He Has All Night. You Have Ninety Minutes.
He has twelve hours a day and a $30 account, so your ban bought you about ten minutes. The SentinelID MK1 is a sealed USB module — not a new PC, not a console, nothing to install — that gets you into lobbies where everyone was checked at the door. Ninety seconds to set up. Once.
You threw him out. He came back with a new key.
Banned at 4:12. Back in the lobby at 4:22. A new account costs him $30.
same player · 10 minutes later
The Room He Can't Buy His Way Into
He can always make another account. What he can't make is a history — and a reputation that follows the hardware across every game on the network is the one thing $30 doesn't buy.
A new account costs him $30, so he buys one every time. Getting back into a Trust Play lobby costs him $300 — and it isn't the money that stops him, it's that the new MK1 arrives with no history at all.
Bans aren't isolated to one game. An MK1 caught cheating carries that history across every publisher on the network — there's no clean slate to buy.
Every MK1 has a reputation score (0–100%) built from its full ban history across all games. Publishers can see exactly how it has behaved elsewhere.
Publishers set a reputation threshold, and Trust Play lobbies enforce it automatically. Nobody in the room is on their fourth account. That's the whole product.
No account, no software to learn, no new PC. Plug the MK1 into a USB port on the computer you already own and it works with every game on the network. You have ninety minutes tonight — we're not spending them on setup.
How It Works
You plug it in once. After that it's the door doing the work, every session, without you.
Plug It In. That's Setup.
The SentinelID MK1 is a sealed USB module that plugs into the PC you already own. It arrives pre-registered and works immediately — no new computer, no account, no software, nothing to configure. Ninety seconds, once.
Checked at the Door, Every Session
Every time you play, the MK1 is cryptographically verified. Its ban history and reputation score are returned to the server in real time — you never touch a thing.
Cheating Follows the Hardware
When a violation is detected, the ban is recorded against the MK1 — not the account he'll abandon in ten minutes. It follows that hardware into every game on the network.
Everyone in Here Cleared the Bar
Publishers and server operators set a reputation threshold for Trust Play lobbies. Anything below it is turned away at the door, automatically, with no manual review. That's the room you're paying to be in.
Simple, Transparent Pricing
One sealed USB module — not a new PC. One price. Hardware reputation for your players and Trust Play lobbies for your game.
Pre-Order · SNI-01- A sealed USB module — plugs into the PC you already own, no new hardware
- Ninety seconds to set up. Once. No account, nothing to configure
- Cross-game reputation score (0–100%) across all supported games
- Trust Play lobbies — everyone in there cleared the same bar you did
- Reputation follows the MK1 — not an account he can re-make for $30
Frequently Asked Questions
Everything you need to know about the SentinelID MK1.
Get Your Ninety Minutes Back
Join the waitlist and we'll email you the moment the SentinelID MK1 is available. It's a sealed USB module, not a new PC — plug it into the computer you already own and your reputation follows you into every supported game from day one. No account, no payment today.