He Has All Night. You Have Ninety Minutes.
He has twelve hours a day and a $30 account, so your ban bought you about ten minutes. The SentinelID MK1 is a sealed USB module about the size of a thumb drive — not a new PC, not a console, nothing to install — that ties a ban to the hardware and gets you into lobbies where everyone was checked at the door.
Account bans are band-aids
Publishers have spent millions on software anti-cheat. Cheaters adapt in days. The root problem has never been detection — it's identity.
New account, same cheater
Account bans take minutes to bypass. He pays $30 and he's back in your lobby before you've finished the round he was banned in. Your ban bought you about ten minutes.
Softbans don't work
Software-based anti-cheat is a constant arms race. Cheat developers patch around new detections the same week they ship. Detection was never the bottleneck — the disposable account was.
You can't play the night over
He has twelve hours a day to get back in. You have ninety minutes on a weeknight, and a lobby he ruined isn't a lobby you get to replay tomorrow.
How SentinelID works
Plug it in. That's setup.
The SentinelID MK1 is a sealed USB module about the size of a thumb drive. Plug it into the PC you already own — no drivers, no account, nothing to configure. Ninety seconds, once.
Your reputation builds automatically
Every session is verified against the Sentinel Network. Play clean and your reputation score climbs across every supported game. You never touch a thing.
Bans stick to the hardware
When a violation is detected, the ban is recorded against the MK1 — not the account he'll abandon in ten minutes. A new account doesn't get him back in.
Trust Play lobbies unlock
Games on the network offer Trust Play lobbies — reputation-gated pools where every MK1 is checked at the door. Everyone in there cleared the same bar you did.
The room he can't buy his way into
Not another software layer. Hardware that changes the economics of cheating — and costs you nothing but ninety seconds.
Ninety seconds of setup. Once.
No account, no software to learn, no new PC. Plug the MK1 into the computer you already own and it works with every game on the network. Setup time comes out of the only ninety minutes you have — so we don't take any.
The $300 cover charge
A new Steam account costs him nothing. Getting back into a Trust Play lobby costs him $300 — and the replacement arrives with no history at all. It's the price of a room he won't pay to walk into.
Cross-game reputation
Your reputation score follows the hardware across every game on the network. Build it once, carry it everywhere. He can buy the hardware; he can't buy your history.
Works alongside existing anti-cheat
SentinelID isn't a replacement for Vanguard or VAC — they catch cheaters, and they're good at it. What they can't do is keep him out, because they check the account. We check the player.
Tell publishers you want this
Select the games you play. Join the waitlist. Then use the links we give you to tell the publisher directly — every request counts.
Questions
How is this different from existing anti-cheat software?
Software anti-cheat detects cheats — it's genuinely good at that. SentinelID handles identity: making sure that when someone IS banned, the ban actually sticks. Most cheaters don't stop because they're detected; they stop when getting back in costs more than $30.
Wait — am I buying a new PC?
No. The MK1 is a sealed USB module about the size of a thumb drive. It plugs into a free USB port on the computer you already own. Not a new PC, not a console, nothing about your existing setup changes.
Does it work on consoles?
The MK1 is a sealed USB module in USB-A or USB-C, designed for PC gaming. Console support is on the roadmap.
What if someone steals my MK1?
It carries your reputation — treat it like your wallet. In a future update, the MK1 will support an optional PIN lock.
Will my favorite game support it?
That's up to the publishers — and up to you. Use the form below to join our waitlist and tell the publishers you want it. The more demand we can show, the faster partnerships happen.
How much does it cost?
The SentinelID MK1 is a one-time purchase of $300. No subscription, no recurring fees. It has to cost more than a new account — that's the entire point. He pays $30 and he's back; $300 is the cover charge for a room he isn't willing to pay to enter.
Ready to be in the room?
Get on the waitlist and pick your games. Pre-orders aren't open yet — no payment today, just an email when they are.
Join the Waitlist